There is really no need to have more than one farm and having to travel back and forth quickly becomes an annoyance and also doesn’t sit well with players like me that feel like anything you can’t easily see, use or interact easily is wasted “real estate” that makes you feel guilty for being wasted. The poor boy cannot chose to have an able body through magic, has what appears to be a wooden wheelchair but at the same time lives on top of a “mountain” surrounded by water, hills and stairs and is clearly there just because you know token handicap to sell more and have less backlash. There is ONE disabled person in a world full of magic. The main storyline is well built but advances so well independently of the rest that you end up not having any reason to complete side quests since the rewards are not indispensable or helpful for the main game progression. No involvement with NPCs and side quests the game leaves you with an heavy feeling of “go fetch”. However on the daily summary all of those classify as other which is hilarious to me for some reason. You make money and are motivated to do a lot of artisanal goods. Selection issues and some functions are not easy to use due to clear lack of polishing.Buggy interaction with animals.įast travel menu is my personal hell.Redeeming quests is inconsistent as sometimes you have to interact twice just to finish it - one time to report back or deliver items and then a second time to actually redeem the quest.Ĭollecting produced items menus also inconsistent: for some item types one button is enough to collect all when production ends for other you need to select collect and then collect each pile individually despite de menus being identical. Pixelation, loading, crashes, typos and missing descriptions.
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